Pictograms are a type of move in the franchise, and are featured in every Just Dance game. They show players how to execute the next move and come in a wide variety of colors.
In the original game, the pictograms were not very well detailed. They run quickly on an invisible line and disappear quickly on an intermittent triangle. They also have a little triangle under their feet. The arrows that sometimes appear with them are very narrow and monocolor.
Pictograms for Shake Moves have a colored cloud and various shaded shapes, resembling the arms that are shaking.
In the second game, the pictograms received major improvements, but are still not very detailed, and they still disappear quickly on the triangle. The arrows are wider and of different colours. In Duets, they slide on different sides (from the left for P1 and from the right for P2). Some pictograms have now a circle symbol to represent the glove and avoid confusion between the two hands (mostly when they are crossing). A few songs have a symbol to indicate clapping, or a sudden hand movement such as striking the air, and very rarely have short curved lines to indicate shaking. These symbols are used more frequently in later games, including this game's DLC.
Also, since Gold Moves have made their first appearance in this game, the pictogram for one of these moves are golden with a gold outline.
In the third game, the pictograms do not receive very big improvements. In most songs, they have a thinner torso and a smaller head. Additionally, the triangle is rounded instead of pointed. On Xbox, they fade when they reach the triangle, but on Wii and PS3, they enlarge a bit and fade out. In Duets, both pictograms come from the right, while in Dance Crews they slide at a faster rate because the triangle is in the middle of the screen. From this game on, the Gold Move pictograms for multiplayer routines are not golden; instead, they keep their normal colours, and have a golden outline.
In the fourth game, the pictograms are a bit wider with a slightly bigger head and the triangle is replaced by a white line with an intermittent rectangle; when they reach the rectangle, they fade out while enlarging. Also, the end of the line is not in the middle anymore for Dance Crews.
In the fifth game, the pictograms seem to be smaller and improved. On the Xbox One and PlayStation 4, the pictograms move slightly upwards when they fade.
In the sixth game, the body of the pictograms is slightly wider than the former two games, and when they fade, they move upwards on all consoles.
In the seventh game, the head of most pictograms have a bolder outline, in contrast with the body, which doesn't seem to have any.
In the eighth game, the pictograms have a thinner head outline than the former game, and the body's white outline is much more noticeable. The colour gradients on the body also seem to be smoother.
In the ninth game, the pictograms slide has a different beat effect with no particles, and the pictograms shake to the beat and have a little shadow behind them. These effects only appear on 8th-gen consoles and the Switch.
Japanese and Chinese series
Just Dance Wii pictograms are based off Just Dance 2 pictograms.
Just Dance Wii 2 pictograms are based off Just Dance 4 pictograms.
Just Dance Wii U pictograms are based off Just Dance 2014 pictograms.
Most of the Just Dance 2015 China pictograms are based off Just Dance 2016 pictograms (except for Dancing Diva, which has Just Dance 2015-styled pictograms).
Yo-kai Watch Dance pictograms are based off Just Dance 2016 pictograms.
Just Dance Now China pictograms are based off Just Dance 2017 pictograms, except the colour gradients are more pixelated.
In this game, pictograms are mostly orange with a white orb on the right hand, and a slight 3D effect. They slide towards a triangle, like in the first games of the series; this feature is brought in all other games of the Kids series.
Here, pictograms are mostly blue with a much more visible 3D effect. They look shorter and with a bigger head.
In this game, the pictograms are likeJust Dance Kids 2 pictograms, but they have a sort of yellow bracelet on the right arm and they fade.
In this game, pictograms have thicker limbs and a 2D aspect, and their body fade from light blue to teal downwards. The props look different as well, and Duet pictograms slide from different sides.
Just Dance: Disney Party 2 pictograms are based off Just Dance 4 pictograms, but they are all purple with white arrows and props. They have a thin black outline as well. Duets pictograms come from different directions, like in Just Dance 2.
In both games, the pictogram are contained into a white circle. They appear as black 2D stylized bodies, with the right arm coloured. They slide bottom up, and they disappear with a fading effect.
They look similar to the pictograms in Just Dance, but they're smaller and they are all black. They slide from different sides, like in Just Dance 2 duets.
They look similar to Just Dance pictograms; they're all orange with light blue arrows.
In this game, pictograms are GIF files. They are a dark blue boy shape, showing the moves under the camera square.
They are all orange with light blue arrows, and they're very small. They have a thick white outline, and they disappear immediately on a motionless white triangle.
- Starting in Just Dance 2, the color scheme of pictograms go like this: the color of the pictogram body is the same color as the main/prominent color on the coach, and the arrows, punch effects, and shake lines are the same color as the glove. For Duets and higher, the arrows, punch effects, and shake lines are the same color as the pictogram. If all the coaches are the same color (as in No Control), the pictogram colors are the same color as the glove.
- In Just Dance Wii, the flashing triangle is placed higher than Just Dance 2 and Just Dance: Summer Party/Extra Songs, but the pictograms slide is not, making the pictograms appear slightly under the triangle.
- In Just Dance and Just Dance 2, the pictograms were originally going to have a neon outline.
- In the files of The Power and Soul Bossa Nova, some pictograms that look like those of the former game can be seen.
- In Dance on Broadway, there are two pictogram slides, one coming from the left and one from the right, even if there is only one person playing.
- In most songs in Just Dance 3, the pictograms have slightly longer legs then the other Just Dance game pictograms. This is the same with Just Dance: Greatest Hits/Best Of.
- In Just Dance 3, many songs have pictograms in the style of Just Dance 2 pictograms. A similar fact happens in Just Dance 4 and Just Dance 2015, in which several routines have Just Dance 2016 styled pictograms. In the case of Just Dance 4 and Just Dance 2015, some songs have all of their pictograms in that style but others only have a few.
- In Just Dance 3, most pictograms in Duets and Dance Crews are semi-transparent. This typically happens when one coach is dancing more forward than the others.
- Mashed Potato Time has the lowest pictogram count in the whole series, with 26 on Just Dance and 20 on Just Dance 3.
- By contrast, the Extreme version of Scream & Shout has the highest count: 289.
- Girlfriend has the shortest pictogram sprite in the series, with only 13 pictograms (resulting in a size of 3328 x 256 pixels).
- The default color for the Just Dance pictograms (from Just Dance 2014 onwards) is Japanese Laurel, which corresponds to a medium shade of green.
- Originally, pictogram sprites used to sort their pictograms in alphabetical order according to their code names; however, as of an unknown date, they started to be placed in order of creation.
- In some Just Dance Now extractions (such as HandClap), the pictograms flash white when they fade off. This doesn't happen in Just Dance 2018.
- From the beginning until Just Dance 3, pictograms code names were in French; from Just Dance 4 onwards, instead, their code names are mostly in English.
- In more recent games, pictograms are often colored according to the coach's bottomwear rather than their top.
Gold Move pictograms
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